到訪次數 | 10840 |
訂閱次數 | 1 |
文章總數 | 288 |
今日文章 | 0 |
回應總數 | 0 |
今日回應 | 0 |
第一頁 上十頁 4 5 6 7 [8] 9 10 11 12 13 下十頁 最後一頁
學者Echtner and Ritchie(1991)指出,消費者對旅遊景點的認知印象是藉由幾個訊息來源所形成: (1)行銷推廣文獻,包含:旅遊手冊、海報、網站;(2)親友與旅行社的建議,以及(3)媒體,例如:報紙、雜誌、書、電視、電影等。而消費者對旅遊景點的評估與造訪決策會受到其自身對景點的基本的印象(organic image)與
過去研究指出對旅遊產業而言,形象(image)對消費者理解旅遊景點的過程中是一個具重要價值的概念(Baloglu and McCleary, 1999),同時對以服務導向的旅遊業而言更為重要(Bolan and Williams, 2008)。建構旅遊景點目的地的形象包含:想像的意像以及消費者對相關資訊的需求(e.g.天氣、文化、景觀等)(Therkelsen, 2003),因
Heijden (2004)指出資訊系統的使用關鍵在於系統的實用或享樂價值導向,尤其是針對與居家休憩有關的活動而言。享樂導向的資訊系統主旨在於使用者的自我實現(self-fulfilling),強調使用資訊系統的樂趣並有助於持續性的使用(prolonged use),相較於實用導向的資訊系統,享樂導向的系統藉由提供具享樂價值的
學者們Hoffmand and Novak (1996)以及Wolfinbarger and Gilly (2001)的研究皆指出,網站的享樂價值是使用者使用網站的主要因素,而網站的娛樂性價值(Richard and Chandra ,2005)或蒐尋過程的享樂價值(林娟娟與陳文彥(2009)會影響使用者對網站的涉入程度。以休閒樂趣為流覽取向的使用者較有特定搜尋資訊為目的的使用者更
學者Falk (1997)指出,不論是傳統購物或網路購物,感官的刺激與自由搜尋都是消費者購買動機的重要因素。而在Mathwidk (2001)研究網路購物的體驗價值中更發現,內在的體驗價值包含了享樂(enjoyment)與美學(aesthetics),而這種體驗價值被視為是享樂價值(Hedonic value)。Kim and Shim (2002)認為在網路購物環境中,不
學者Hirschman and Holbrook (1982)最先提出關於消費(Hedonic consumption)的享樂價值,係指透過使用產品所產生的情感或幻想體驗而得到滿足的一種消費行為,著重於購買過程的享樂體驗,而這種非工具性(non- instrumental)的享樂價值更強調體驗性與情感上的價值。以往的消費者行為研究指出,決定消費意圖的關鍵在
在網購的消費過程中,由於消費者無法看到觸摸或體驗產品,往往無法產生信任感或購買行為,因此如果在購買或資訊蒐搜尋過程中能傳播適當且多元資訊,增加消費者對該產品的認知,可提升消費者購買線上旅遊產品的可能性。而過去研究指出網站的視覺情境(Gefen and Staub,2003; Hassanein and Head, 2007)與美
資訊的豐富與否與所使用的媒介與溝通活動須產生一定的適配程度,而傳遞資訊的媒介的豐富程度亦所不同。Daft and Lengel (1986)研究不同複雜程度的任務與媒體適配度所產生的效果研究中提出四個評估豐富度的準則,包含: 及時回饋性(immediate feedback)、多元暗示性(multiple cues)、個人化 (personalization)以及語言
Mark Earls is one of the leading thinkers about brands, marketing and mass behaviour.
He has held senior positions in some of the largest and most influential communications companies in the world – his last job was as chair of Ogilvy’s Global Planning Council, prior to which he was Planning Director at the revolutionary St. Luke’s Communications in Lo
10: Key Principle No. 7: Letting Go 325
What a score! 327
The limits of my powers 329
The loneliness of the touchline 330
What Carwyn did and didn't do 331
The loneliness of the manager 332
The company as machine 332
Reducing the human element 333
Children of the lesser god 334
Another point of view 335
Human remains 336
Interaction businesses 337
A different kind of job 337
Back to the drawing board? 34
9: Key Principle No. 6: Co-Creativity 293
Unlikely popstars vol. 103 295
Charidee, my friends 296
Number one and everything after 297
So what does the 'Amarillo' syndrome teach us? 299
Originality and creativity 300
(Value) chain of fools? 301
Is this new news? 303
Hi-tech co-creativity 304
Welcome to SIM City 305
Rewriting history (together?) 306
Galileo, Newton and Einstein 307
Another 'pencil squeeze
8: Key Principle No. 5: (Re-)Light the Fire 259
Keep the home fires burning 261
The fire inside 262
Easier to extinguish than light 264
The misfits 266
Relighting my fire 267
The power of dreams 267
Dream a little dream 269
Vile bodies 270
A familiar situation 271
Girl talk 272
The danger of missions 273
You too can look like this 273
More belief 276
'T ain't what you say 277
The fire inside – summar
7: Key Principle No. 4: Just Believe 227
Disappointed of Des Moines (or Dunstable)? 229
Meaning in a world of oversupply 230
Three principles explained 231
Goodnight Vienna 232
I believe 233
Cardigan Bay's third biggest clothing company 234
Outdoor threads 235
Nice to have? 235
Think differently 236
The journey (home) 238
Jamie's dinners 239
Being Naked 242
Anomalous Thinking 243
Back to the future 245
Enr
6: Key Principle No. 3: Us-Talk 189
Don't believe the hype 191
Children of the revolution 192
So why is the record industry so scared? 193
Scary Mary 195
What can we learn from the Arctic Monkeys' success? 196
Boom time for WoM Marketing 196
What does Marketing (really) know about WoM? 197
WoM Fact 1. Word of mouth is seen by consumers to be more
important than other infl uences on individual purchas