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        • Learning Style
        • Learning style refers to the individuals’ learning preference for receiving information in any learning
          environment. Campbell, Campbell and Dickinson (2003) defined learning style as a certainly specified
          pattern of behavior according to which the individual advances his learning experience.
        • 詳全文
          • 引用(0) 2020-07-02 11:30
        • The pedagogical affordance of AR
        • A key pedagogical affordance of AR is the ability to rescale virtual objects, allowing

          students to better understand through manipulation the properties and relationships of objects that
          would be difficult to examine effectively, otherwise. Therefore, students can have opportunities to
          perform experiments in more interactive and realistic ways and apply the knowledge and skills they
          learned.
        • 詳全文
          • 引用(0) 2020-07-02 11:29
        • The characteristics of AR technology
        • AR technology is characterized by three properties:

          1. Combine real and virtual objects in a real environment.
          2. Align real and virtual objects with each other.
          3. Run interactively and in real time.
        • 詳全文
          • 引用(0) 2020-07-02 11:27
        • AR applications
        • The term augmented reality (AR) is a technology that allows computer-generated virtual imagery information, combining the real world with virtual worlds, providing interaction, and presenting threedimensional

          objects (Azuma, 1997). Virtual objects used in AR may include text, images, video clips,
          sounds, 3D models, and animations. Ideally, these virtual objects will be perceived as coexisting
        • 詳全文
          • 引用(0) 2020-07-02 11:26
        • AR in Health education
        • Comparing with the traditional health education courses, AR technology provides opportunities for

          students to investigate the 3D human body structure with vivid learning experience rather than teachers’
          lecture and textbooks
        • 詳全文
          • 引用(0) 2020-07-02 11:25
        • AR application in Education
        • Bacca et al. (2014) suggested that AR are more interesting than existing learning methods, making

          students more active to learn and thus can improve learning. This study uses AR to create an
          interactive learning environment, which allows students to understand the 3D human body structure
          with visual support.
        • 詳全文
          • 引用(0) 2020-07-02 11:24
        • AR's visualization and interaciton
        • Visualization and interaction provided by AR have been successfully used

          to improve spatial abilities and to help learners to understand abstract concepts (Ibáñez et al., 2014).
          Researchers proposed that the AR supports students in learning complex subjects, such as the human
          body and anatomy (Jamali et al., 2015).
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          • 引用(0) 2020-07-02 11:23
        • What is AR?
        • Augmented reality (AR) refers to technologies that enhance the sense of reality, allowing the

          coexistence of digital information and real environments (Yen, Tsai and Wu, 2013). AR has been
          recognized as a technology with great potential for facilitating learning. Students are able to freely
          navigate in a virtual environment, observe the phenomenon from different perspectives, and interact
          with s
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          • 引用(0) 2020-07-02 11:22
        • Interactivity definition
        • The interactivity is defined as the extent to which users can

          participate in modifying the form and content of a mediated environment. In addition, the development
          of students’ perception of science has been considered to be the primary importance of learning and
          continues to influence their further education (Lee, 2010).
        • 詳全文
          • 引用(0) 2020-07-02 11:22