In the field of education, the recognition of learning style is important for both teachers and students. Fenrich (2006) states that instructional designers must consider learning styles when designing syllabi and curricular materials .
Augmented reality (AR) refers to technology that allows computer-generated virtual imagery which combines the real world with virtual worlds, enables interaction, and presents three dimensional objects .
Satisfaction is referred to as an affect and capture as a positive, indifferent, or negative feeling . Satisfaction intention suggests that higher (lower) user satisfaction means that it will be more (less) likely that users will have intention to use a system.
According to the cognitive dissonance theory (, ), users may experience cognitive dissonance if usefulness is disconfirmed during actual use. In order to avoid cognitive dissonance, users may adjust their perceptions of the perceived usefulness of a system to cope with what they feel about their use experience.
Numerous studies have applied the ECM to investigate IS continuance intention in different contexts. Kim (2010) integrate the ECM with the theory of planned behavior to predict a user’s continuance behavior toward mobile data service (MDS), where they find that user satisfaction, perceived usefulness, perceived enjoyment, subject norms, and perceived behavioral control significantly in
Shiue and Hsu (2017) investigated the effectiveness of a digital game related to correct medication usage. The results showed that game-based learning significantly enhanced students’ knowledge and abilities related to correct usage .
Chi evaluated the effects of the HSP program in Taiwan as it related to enhancing students’ health knowledge, and the results indicated that implementation of correct medication usage through the HPS program had significantly enhanced students’ knowledge and abilities related to correct medication usage .
According to Chi’s study on correct medication usage, there are five core abilities related to correct medication usage, including the ability to clearly express personal conditions to one’s physician, the ability to check information on medicationpackages, the ability to correctly take medications as prescribed, the ability to be the one’s own master when taking medication